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Mad max jogo
Mad max jogo











"The overall performance of the consoles are the same, so any optimization we do will likely benefit all platforms, unlike in the past were a change could speed up one console but slow down the other." Both consoles are using a fairly standard GPU that's also quite commonly found in gaming PCs," he said.

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On the CPU front things were especially disparate with the Xbox 360 and PS3 running a PowerPC platform while PC's were of course built with an x86 processor. "Before, we had two consoles with two very different GPUs, with very different performance characteristics and feature sets," he said. Rather than having to develop Just Cause 3 and Mad Max for three different architectures, Persson said his team can focus on programing one PC version and scale it accordingly for everything from a fully loaded gaming PC or laptop to the architecturally-similar Xbox One and PS4. Indirectly, the new Xbox One and PS4 consoles might be the biggest relief for Avalanche Studio's workload. "We can't have the entire world simulating at once, so we need to be a bit smarter about it and use our available power where it matters the most," he expounded.

mad max jogo

In essence best overall visual quality with the given computational power and memory available in the users' systems. Beyond vegetation Persson says their Level-Of-Detail system also manages character models and AI, strongholds in the world and even the weather.













Mad max jogo