

Perhaps difficulty adjustments could even be reverse to giving the player 'cheats' or free resources on lower difficulties if that's easier than throttling the AI. An AI that plays like a human, and can be adjusted for stronger or weaker play would be amazing for the 4X genre. As an alternative, people play against other players, but with long-running strategy games, this adds real life logistical problems. So the games vary between being absurdly easy, to being difficult simply because the AI cheats, and even then, it doesn't usually leverage its advantage well.

Mostly, the current AIs act like players, but make terribly inefficient decisions that get 'balanced' at various difficulty levels by throwing more resources at them or other advantages. The entire genre of strategy games could probably benefit from smarter AI.


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